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Adobe Captivate Core Skills: Level 2

Take your Adobe Captivate skills to the next level with ONLC Training Centers' Level 2 course. Discover advanced techniques, shortcuts, and real-world tips to enhance your workflow and create engaging eLearning content. Perfect for experienced Captivate users looking to expand their knowledge and improve their productivity.

  • Intermediate
  • 18 and older
  • $1,195
  • 1320 Tower Rd, Chicago, IL
  • 20 hours & 15 minutes over 3 sessions

Start Dates (1)

  • $1,195
  • ONLC Schaumburg @ 1320 Tower Rd 1st Fl, Chicago, IL 60173
  • 20 hours & 15 minutes over 3 sessions
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  • Wed, May 01 at 9:00am - 3:45pm
  • Thu, May 02 at 9:00am - 3:45pm
  • Fri, May 03 at 9:00am - 3:45pm
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Class Description

Description

What you'll learn in this adobe class:

Platform Note: This class for Mac or PC Users
Adobe software is virtually the same on the Mac and PC platforms. When taking this class from one of our locations, it will be taught using PC hardware with Windows software. Minor Mac keyboard and interface differences will be highlighted by the instructor. When taking this course from home or office, students can use either PC or Mac hardware to attach to the hosted Windows-based Adobe software.

Overview
Once you gain a foundation and some experience using Core Skills, you are ready for Level 2 training. IMPORTANT: To ensure you have the necessary skills for successful participation in the Level 2 training for Captivate, please carefully review the topics included in the Level 1 course for Captivate.

In Level 2 classes, content is covered at a faster pace and additional focus is placed on use of shortcuts and real world 'tips and tricks' to improve your workflow. Each lesson includes unique and challenging project files.

Version Note
Our Adobe classes upgrade to the latest version as soon as new training materials are released from Adobe. This Captivate class is relevant to users of Captivate 2019, 2017 and version 9. The products are almost identical at the level that is taught in this class. Typically new training content is available within 3 to 5 months of a software release.

Prerequisites
Students should have experience with Captivate and working knowledge of the skills covered in Core Skills: Level 1. Specifically, you should be familiar with the creating projects, recording demos, adding captions, styles, and timing, as well as images, buttons, and interactivity. For more information on the Level 1 course, go to:
  • Captivate Core Skills: Level 1 
Course Outline

Module 1: Caption Pre-Editing
You'll get your advanced class started with a bit of a review. You'll record a software simulation using Captivate's Custom recording mode. Where's the twist? You'll edit a little-known language file and control the text that appears in future Captivate text captions. The time you'll save by pre-editing this little file just might pay for this class.

In This Module You Will Learn To:
Rehearse a Script
Set Recording Preferences
Record a Software Simulation
Edit a Text Capture Template

Module 2: Video Demos
If you worked through our “Adobe Captivate 8: The Essentials” book, you learned how to record individual screen actions using Captivate’s demonstration and simulation modes. However, if you need to record seamless, real-time screen actions, nothing beats Captivate’s Video recording mode. This session will teach you how to effectively capture videos, but you’ll get a jump start on publishing your videos for use on video sites such as YouTube.

In This Module You Will Learn To:
Record a Video Demo
Add a Video Zoom
Add a Video Pan
Smooth a Mouse Path and Show Visual Clicks
Split a Video
Trim a Video
Insert a Video Project into a Standard Project
Publish a Video Demo

Module 3: Custom Styles, Branching and Aggregating
If you've created several small projects, you'll learn that you can easily combine them into one master project. Once you've combined projects, you'll learn how to create jumps (branches) between different parts of the bigger lesson. And if you've created large lessons that are too big to combine, you'll learn how to use the Aggregator to allow independent lessons to share a TOC.

In This Module You Will Learn To:
Create a Text Style
Apply a Style Globally
Export and Import a Style
Name a Slide
Copy/Paste Project Assets
Use Buttons to Create a Branch
Explore the Branching Tab
Create a Slide Group
Publish SWFs
Aggregate SWFs

Module 4: Random Quizzes
As you begin this module, you’ll learn how to import questions into Captivate using the GIFT format. Then you will learn to create question pools and random question slides that will make it difficult for learners to share quiz content with each other.

In This Module You Will Learn To:
Review a GIFT File
Import a Question from a GIFT File
Create Question Pools
Move Questions to Pools
Insert Random Question Slides

Module 5: Accessible eLearning
Creating eLearning lessons and courses that are accessible to citizens with disabilities may be a requirement in your organization. During these lessons, you'll learn some Section 508 best practices, and how to implement them within a Captivate project.

In This Module You Will Learn To:

Set Document Information
Enable Accessibility
Add Accessibility Text to Slides
Import Slide Audio
Add Shortcut Keys
Add Closed Captions
Set a Tab Order

Module 6: Variables and Widgets
Variables allow you to customize an eLearning lesson for every student. And you don't have to know a single programming code to work with variables. You'll also learn about widgets and how to add them to a project.

In This Module You Will Learn To:
Add Project Information
Insert a System Variable
Edit a System Variable
Create a User Variable
Use a Variable to Gather Data
Insert and Format a Widget

Module 7: Interactions
Interactions, also referred to as Smart Learning Interactions, are powerful widgets that allow you to quickly insert interactive objects onto a slide. Captivate ships with a wide range of Interactions, such as Process Cycles and Pyramids, and you can download others. As you work with Interactions, you’ll find that you can customize not only the content but also the look and feel of the Interaction.

Next, you’ll learn how to use Captivate’s Drag and Drop feature to engage your learners like never before. And as you do, you’ll implement states that will allow you to change the appearance of objects at will.

In This Module You Will Learn To:
Insert a Process Circle
Create a Basic Drag and Drop Interaction
Manage Drag and Drop Buttons and Write Captions
Create a “Trick” Retry Slide
Explore an Advanced Drag and Drop Project
Create an Advanced Drag and Drop Interaction
Change the States of a Smart Shape
Use States to Swap Images

Module 8: Actions
When a learner clicks on a button or click box, an Action occurs. But what if you want multiple, conditional actions to occur? You'll be introduced to Captivate's Advanced Actions that will allow objects to perform multiple tricks for every learner click.

In This Module You Will Learn To:
Use a Completed Action
Name Objects
Create a Mask
Control Object Visibility
Create a Standard Advanced Action
Attach an Action to a Button
Group Timeline Objects
Create a Variable
Create a Conditional Action
Create Decision Blocks

Module 9: Masters, Themes, and Templates
Efficiency doesn't reach much higher than this... learn to keep the look and feel of your Captivate projects consistent across slides and projects when you create master slides, apply and customize Themes, and create and use Project Templates.

In This Module You Will Learn To:
Work with the Main Master Slide
Work with Content Masters
Apply a Master to Filmstrip Slides
Edit a Master
Apply a Theme
Create a Custom Theme
Review a Template
Base a Project on a Template
Create a Project Template
Insert a Placeholder

Module 10: Responsive Projects
The size of the screen that learners use to access eLearning lessons can vary widely. Consider the size of a typical mobile phone compared to the various shapes and sizes of tablets, such as the Apple iPad, Microsoft Surface, and Amazon Kindle Fire. You could develop several Captivate projects that contain the same content but are sized to work on specific devices; however, the problem is that you’d have to edit and update several projects! Who wants to do that?

Additionally, who could possibly consider every screen size for every device? Even if you could build lessons for every screen size known today… what about the screen sizes for devices that have yet to be invented?

During this module, you’ll learn how to navigate Captivate’s responsive interface (which is very different than working in a standard project), and how to create responsive projects from scratch.

In This Module You Will Learn To:
Review a Responsive Project
Customize Breakpoints
Save a Standard Project as Responsive
Insert and Name Fluid Boxes
Add Content to Fluid Boxes
Switch Design Modes
Use the Position Inspector
Modify a Single Breakpoint
Exclude from View
Add a New Breakpoint
Position and Link Objects
Edit Breakpoint Object Styles

Module 11: Reporting Results
If you've included a quiz in your eLearning lesson, it's likely you'll need to track the quiz results. And if working with an LMS is a requirement, we've got you covered there. You'll learn how to prepare a Captivate project so that it will work with an LMS, preview a lesson in the SCORM Cloud, and actually upload a lesson to an LMS and test it.

In This Module You Will Learn To:
Set Quiz Reporting Options
Create a Manifest File
Report a Button Interaction
Adjust Slide Object Interaction
Preview in SCORM Cloud
Publish a Content Package
Create an LMS Account
Create an LMS Course
Attach a Lesson to a Course
Test an eLearning Course

Refund Policy

Cancellation / Reschedule by Student

Because we must schedule rooms, ship course materials, assign instructors and provision computer resources well in advance, it is important students alert us ASAP with any cancel/reschedule requests.

Please note the following policies:

  • If requested 16 or more calendar days before the class
    • Cancellation requests made in this timeframe are eligible for refund less 5% cancellation fee.
    • Reschedule requests made in this timeframe will be accommodated if availability exists and will be processed at no additional charge.
  • If requested 15 calendar days or less before the class
    • Cancellation or Reschedule requests made by the student 15 calendar days or less before the class starts will be charged 100% the course fee and are not entitled to a refund.

Substitutions

  • If you are unable to attend your class, a substitute who meets the course prerequisites may attend in your place at no additional charge for the original class title, date and location. If you cannot find a substitute, you will be subject to the class cancellation policy.

Make-up Policy

Students are permitted one (1) Make-Up opportunity to attend an instructor-led class that was paid for but not previously attended for no additional charge.

  • Make-Up class registrations are subject to availability and are not entitled to refund.
  • Students may not reschedule a Make-up class registration.
  • Any no shows or cancellations forfeit their one Make-up opportunity.

Additionally, ONLC reserves the right to retire courses due to lack of demand. Retired classes are not available for Make-Up.

In the event that an instructor or the school needs to cancel at the last minute, students will receive a refund less a 5% non-refundable registration fee.

In any event where a customer wants to cancel their enrollment and is eligible for a full refund, a 5% processing fee will be deducted from the refund amount.

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